Aliens vs. Predator ( video game) - Wikipedia

Aliens vs. Predator ( video game) - Wikipedia

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Alien vs predator 2010 pc game. Aliens vs. Predator 













































   

 

Aliens vs. Predator™ on Steam



  is a video game developed by Rebellion and published by SEGA for the PlayStation 3, Xbox and PC. It is a sequel to Aliens versus Predator 2. Aliens vs. Predator: Directed by Ken Turner. With Lance Henriksen, William Hope, Laila Pyne, Laurel Lefkow. Based on the Alien and Predator film franchises. Aliens vs. Predator is a first-person shooter video game developed by Rebellion Developments, the team behind the Atari Jaguar game and the Microsoft Windows game and published by Sega for Microsoft Windows, PlayStation 3 and Xbox.  


Alien vs predator 2010 pc game -



  So after playing all three campaigns here's my two cents. There are several animations, one of which is a "terrified" marine dragged into the center of the screen by his or her throat, which the Predator then snaps effortlessly with the accompanying sound of "someone biting into raw celery". To perform a trophy kill, a player must approach an opponent from the front, stun them and press the specified button when prompted; the victim must be at low enough health to perform a trophy kill, otherwise they will simply push the player away. If executed successfully, the player will launch into a brutal kill animation. All 15, Steam Purchasers 11, Other 4,    

 

Alien vs predator 2010 pc game -



   

Aliens vs. Predator is a first-person shooter video game developed by Rebellion Developments , the team behind the Atari Jaguar game and the Microsoft Windows game and published by Sega for Microsoft Windows , PlayStation 3 and Xbox The game is not a sequel to the previous game Aliens versus Predator 2 , but a reboot based on the Alien vs.

Predator franchise , a combination of the characters and creatures of the Alien franchise and the Predator franchise. Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various game types in various ways. Aliens fight in close-quarters combat with their claws and tails, getting as close as possible to their prey as quickly as possible.

Aliens have the ability to climb walls and jump from distances without much effort and can blend in with shadows, using darkness to their advantage. Within limited ranges, aliens can seek out prey through walls. These senses also allow Aliens to clearly observe cloaked Predators. In the single-player campaign, players have the opportunity to harvest "hosts". By pinning the host, nearby facehuggers are able to locate and latch on to them, thereby propagating the Hive.

Throughout the game, the player also has the opportunity to perform "stealth kills". The Colonial Marine campaign is far closer to that of a standard first-person shooter. Marines carry a wide arsenal including pulse rifles , flamethrowers, and auto-tracking smartguns. To help navigate the surroundings, marines are equipped with shoulder-mounted lamps, surveying flares to briefly illuminate darkened areas, and motion trackers, capable of providing info on hostile positioning as they move.

As in the films, the Predator prefers to stalk its prey from the safety of treetops and the gameplay reflects this, the player leaping from branch to branch automatically with the help of a "focus jumping" game mechanic. The Predator has different vision modes, the most recognizable from the films being a thermal imaging scanner, but the player also has different vision modes for spotting Aliens only accessible from a special mask the player picks up in-game and viewing the world normally.

For example, the Heat Vision mode allows the player to see Marines very clearly, while it renders Aliens nearly invisible; the Alien vision works in reverse, making aliens appear clearly and Marines nearly invisible. Regular vision allows one to see the environment and other Predators better than the former two visions, making battles between two or all three species a tactical juggle to prioritize enemies based on their threat to the player.

The Predator's gameplay is more based on stealth and tactics than the average first-person shooter. For long-range weaponry, the Predator can use a shoulder-mounted plasma cannon in addition to a glaive -like disc and a combi stick or throwing spear.

For close-range combat, the Predator has four retractable wristblades on its arms. The wrist blades allow for the Predator to perform a "trophy kill", a nod to the movies in which the Predators take trophies, usually skulls, from their defeated enemies to show their prowess in the hunt. OXM labeled the trophy kill mechanic as "spectacularly violent" and it has been partially censored to avoid an Adults Only rating in the United States as it was "several measures more graphic" than any other recent games.

There are several animations, one of which is a "terrified" marine dragged into the center of the screen by his or her throat, which the Predator then snaps effortlessly with the accompanying sound of "someone biting into raw celery". The neck broken, the Predator cuts the marine's head, a "sizeable portion" of the spinal cord following. Even after this, the marine is still alive for a short period of time, "gasping his last, with nothing but bloodied, glistening vertebral column beneath his chin.

It's an issue for me; some computer games are for kids— we're not making a computer game here for anyone other than adults. That's very clear and within that context, I think the violence is part of the character and the world— so we're talking about a fantasy world here and fantasy creatures and we're talking about trying to build up a mythos. I remember the first time I saw it, one of the particular Predator kills, everyone went 'Oooh'. But it's what the Predator does in the movies.

The Predator campaign explains how their species considers the war tactics of the human Marines juvenile. A quote from the intro states: "We are old, my brother.

Our race is few and scattered. Our ancestry lost to myth. The humans are still children, creatures of desire and hubris, with no comprehension of the long hunt. Still, they make good sport. They have discovered a trophy long locked away.

They must not be allowed to find the crucible that spawned our most respected prey. If they succeed, all life will succumb to the crawling dark This was Mark Rutherford's first video game score. It was 70 minutes of live orchestral score recorded in Slovakia with the Istropolis Philharmonic Orchestra. To create a unique and original sound for the Alien and the Predator he made his own percussion kits constructed from bits of metal and various tools which were then scraped and hit with nails, sticks, brushes, and mallets.

As an Alien, the game begins in a research facility, where two humans are being kept as prisoners. As they awake, Chestbursters erupt from their bodies; killing them. As scientists enter the room to collect the specimens, they find "Specimen 6" missing. The missing chestburster then emerges from the second victim's mouth, forcing head scientist Dr. Groves to gas the room; killing the other scientists and subduing the chestburster.

However, Mr. Weyland prevents the creature's death, as he's impressed with its cunning, and tells Groves to transfer it to a special program; giving it the codename '6'. Days later, 6 is fully grown. During an observation of its abilities, Weyland opens the door to the ancient ruins built by the Predators' ancestors. In response, the structure emits an electromagnetic pulse that disables the local human colony's systems, including 6's restraints; allowing it to escape and release the other captive Xenomorphs and Matriarch.

Once free, the Aliens retreat to the nearby refinery, where they establish a hive and go dormant until the Colonial Marines arrive. From there, 6 and the other Xenomorphs slaughter or harvest any humans they encounter before facing off with a group of Predators.

While returning to the Hive, 6 sees a debilitating vision of the Matriarch being killed in an explosion and goes into a hibernation state. It's found by combat androids led by Weyland, who takes pity on it and brings it back with him. Once on board the human's ship, 6 slaughters the crew and molts into a Queen. As a Marine, the game starts out above the planet, with two Marine squads on separate ships, one of which is identified as the USS Marlow. When the Predators' ship comes out of cloak and destroys the Marlow , Major Van Zandt directs the surviving shuttle to land.

The player Marine, dubbed "Rookie", is knocked out during the drop, and regains consciousness in the heart of the chaos itself. At Corporal Tequila's direction, Rookie is sent into several parts of the wrecked human colony with the purpose of getting systems back online and locating any surviving Marines, especially Major Van Zandt.

However, the Major is discovered cocooned; forcing Rookie to shoot him. Moving further into the newly established hive within the refinery, Rookie encounters an Alien queen and kills her in an explosion with some help from Tequila. Traversing the swamp, Rookie is contacted by Tequila on board a dropship coming to pick him up, but the ship comes under fire from a Predator and crashes before the rescue can be made.

The now-stranded Rookie receives assistance from the colony's administrative android, Katya. Following Katya's instruction, Rookie is able to locate other survivors throughout the ruins and fights and kills a Predator before finally rescuing Tequila in the Alien hive, but not before she was implanted with a chestburster.

Tequila asks the Rookie to shoot her, but Katya informs him that she can extract the alien via surgery. Weyland finds out about this during the procedure and cuts off the power. Rookie is forced to put Tequila into a stasis capsule to prevent the alien from "bursting" and killing her. With their dropship and the Marlow destroyed, Katya tells Rookie that Weyland has a datapad that can contact his personal dropship and get them off the planet.

Rookie goes below the facility to confront Weyland, where he discovers he was also an android, before defeating it and successfully calling "Weyland's" dropship; getting himself, Tequila, and Katya off world. They are then seen in cryo-sleep while the pilot uploads the datapad's contents to an older-looking Weyland; who appears delighted to learn that a "live specimen" was secured and the coordinates to the Xenomorph homeworld was discovered.

As a Predator, the game starts in the jungles of an alien world, where a Youngblood proves himself worthy of being called an "Elite". Once the trials are complete, the young Predator, "Dark", is dispatched with a group in order to investigate a distress call sent by a youngblood hunting party on another planet BG After dispatching Marine flagship the Marlow, Dark locates the Youngbloods and sets their bracers to self-destruct before making trophies of the Marines for desecrating their sacred hunting grounds.

Along the way, he obtains several new weapons to assist him, such as a smart disc and the combi-stick. While in the ruins, he finds the mask of an ancient and legendary Predator. Replacing his own with this mask, it plays back holographic images of the Predators' first victory over the Aliens. It is at this point that Dark is instructed to find the ancient Predator's wrist bracer.

The Elite battles his way through a Weyland-Yutani research lab overrun with Xenomorphs and combat androids to acquire the bracer before venturing down to the Predators' pyramid to activate its self-destruct function. During the countdown, it battles and kills a Predalien born from the Elite Predator in the Alien campaign before narrowly escaping the resulting explosion. After escaping the research lab, Dark returns to the Predator ship and his ancient mask gives him data revealing the Aliens' homeworld.

In December , a Kotaku article stated that Sega had announced that an Aliens vs. Predator video game was being developed. Predator could be released first.

It was later confirmed that Lance Henriksen was involved as one of the characters of the game; he plays Karl Bishop Weyland. An early build of the game was submitted for review to the OFLC, but was denied classification in Australia in and effectively banned for sale altogether. Sega announced that there would not be a re-cut version released in Australia, and that it would appeal the decision.

On December 18, , Sega won the appeal on the classification of the game in Australia. Australian gamers applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians.

The violence is fantastical in nature and justified by the context of the game, set in a futuristic science-fiction world, inhabited by aliens and predators. This context serves to lessen its impact. The more contentious violence is randomly generated and is not dependent on the player selection of specific moves.

Both downloads provide new multiplayer maps and survivor maps. Predator received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic. Predator franchise, well, what the hell is wrong with you? Club gave the Xbox version a C and said, "The always-terrific Lance Henriksen is on hand to put a human face on—and lend some soul to—this otherwise soulless experience.



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